![]() There’s nothing revolutionary here, but there should be enough to satiate The Walking Dead fans or anyone wanting their Left 4 Dead fix. It’s a shame, because Overkill’s The Walking Dead can actually be quite fun (in short bursts) and surprisingly deep at times. At this point in time, it’s like playing a proof of concept over the thing you’re paying a premium for on day one, a skeleton to be beefed up and fixed with future updates. ![]() Overkill’s The Walking Dead is a $60 game, but it never feels like it’s worth more than half of that, owing to the fact that it still feels half-finished on almost every level despite being in the works for four years. The earliest red flag for Overkill’s The Walking Dead is perhaps the most telling: there is no option for in-game voice chat, which is just as absurd a decision as it sounds for a game that prides itself on being a teamwork-focused and uncompromising affair. As a squad-based co-op shooter, you must work with your teammates to deal with Walkers, take down human opponents, and find far too many fuses. Truthfully, it might have been better calling it quits there.Īn adaptation of the AMC show, Overkill’s The Walking Dead shares the same universe but is instead situated in Washington instead of Georgia, which thankfully means 90% less walking around forests. That mystery was the running theme for the majority of the time’s game in development, it barely shown before it reanimated earlier this year with some fantastic CG trailers to introduce its characters. It’s been a long time since Overkill’s The Walking Dead was first announced with a cryptic teaser that revealed nothing, save for the fact that the Payday developers were branching out. Developer: Overkill Publisher: Starbreeze & 505 Games Platform(s): PC (PS4 & XB1 in 2019)
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