![]() The final feather is found by the boss, who has a shield which needs to be brought down using orbs dropped by defeated trash mobs. There are also some more Taken to fend off, but again no great drama. Along the way you'll need to collect another five feathers, but they're incredibly easy to spot-in fact they're actually marked on your HUD in the same manner that planetary resources are. Look, I don't want to call it a date, but once we hit the EDZ The Crow takes us on a magical mystery tour of the dilapidated dam he's been calling home since his resurrection. Once you're done, it'll be time for another trip to Crow who'll rap with you about his dreams again. I slapped on the Trinity Ghoul bow, with exotic catalyst, and it only took two runs. Simply head toward your favourite lost sector (I recommend The Orrery on Nessus) and go ham. You can do this however you wish, but I would recommend running three masterworked weapons and a subclass which has a super designed to clear lots of enemies. With that done, it's grind time as you have to chalk off some activity-based objectives. ![]() Don't worry about bringing friends to help, as the whole thing really is simple enough. ![]() There is a small jumping element, but it's nothing too taxing. The mission takes place in the spooky forest from the OG Destiny 2 campaign, and so unsurprisingly involves wasting a bunch of Taken. Having returned to the Crow, you'll now embark on a little mission in the EDZ, at the end of which you'll retrieve part of the re-made weapon, which has been hewn from the same material as The Traveler.
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